Monday, June 6, 2011     17:19

title_Industry Partners

title_Project Publications

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Publications – page 2

Beavis, C., Bradford, C., O'Mara, J., & Walsh, C. (2010). Editorial: Literacy in the Digital World of the Twenty First Century: Learning from Computer Games. Australian Journal of Language and Literacy, 33(1) pp 5-6

Bradford, C. (2010). Looking for my corpse: video games and player positioning. Australian Journal of Language and Literacy, 33(1), pp 54-64.

Gutierrez, A. and Beavis, C. (2010) 'Experts on the field': redefining literacy boundaries. In Donna Alvermann (Ed) Adolescents' Online Literacies: Connecting Classrooms, Media and Paradigms, New York, Peter Lang

Hodder, P. (2010, December). Literacy in the Digital World: Themes from the teacher interviews. In C. Beavis (Chair). Making a difference? Literacy, learning and computer games. Symposium conducted at Making the Difference. Annual Conference of the Australian Association for Research in Education, University of Melbourne

O'Mara, J., & Gutierrez, A. (2010). Classroom Teachers as Co-researchers: The Affordances and Challenges of Collaboration. Australian Journal of Language and Literacy 33(1), pp 41-53.

O'Mara, J., Beavis, C. & Deagon, J. (2010, December). Gaming at the ACM Games Lab: Issues in attending to game play. . In C. Beavis (Chair). Making a difference? Literacy, learning and computer games. Symposium conducted at Making the Difference. Annual Conference of the Australian Association for Research in Education, University of Melbourne

Walsh, C. (2010) Systems-based literacy practices: Digital games research, gameplay and design. Australian Journal of Language and Literacy 33(1) pp24-40

Walsh, C. (2010, December). Systems-based literacy practices: Digital games research, gameplay and design. In C. Beavis (Chair). Making a difference? Literacy, learning and computer games. Symposium conducted at Making the Difference. Annual Conference of the Australian Association for Research in Education, University of Melbourne

Apperley, T., & Charles, C. (2009). Exploring the heterogeneity of 'Gamers' and 'Gaming', VATE State Conference "It's evolution, baby". Burwood.

Apperley, T., McLennan, B., & O'Mara, J. (2009). Literacy in the Digital World of the Twenty First Century, VATE State Conference "It's evolution, baby". Burwood.

Beavis, C. (2009) Revolution, Evolution, Agency and Change. Keynote Address, annual conference, "It's evolution, baby". Victorian Association for the Teaching of English, December 7-8, Deakin University.

Beavis, C., Apperley, T., Bradford, C., O'Mara, J. and Walsh, C. (2009) Literacy in the digital age: Learning from computer games. English in Education 43(2) pp 162-175

Bradford, C. (2009) Playing at bullying: the postmodern ethic of Bully (Canis Canem edit), Digital culture and education, pp. 67-82

Digital Culture and Education
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Cudden, M. (2009). Gamer hands, console games as texts: activities that use gaming as a stimulus, "It's evolution, baby". VATE State Conference Burwood.

McNeice, L., Robison, T., & Smith, A. (2009). Critically examining classic quests: connecting Gen Y to Tolkein through computer games, "It's evolution, baby". VATE State Conference Burwood.

O'Mara, J. (2009). Computer games a potential literacy tool, Professional Practice (pp. 1-2). Melbourne Vic: Victorian Institute of Teaching.

Digital Culture and Education
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