Publications – page 3
O'Mara, J. (2009). Computer games and English as a curriculum of design: making games and capturing game images, VATE State Conference "It's evolution, baby". Burwood.
Walsh, C. & Apperley, T. (2009) Editorial. Digital Culture and Education 1(1)
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Walsh, C. & Apperley, T. (2009). Gaming capital: Rethinking literacy, refereed conference paper from the proceeding of the Australian Association for Research in Education 2008 conference: Changing Climates: education for Sustainable Futures (Brisbane, Australia, December 2008).
Walsh, C. (2009). Playing Serious Games in School, VATE State Conference "It's evolution, baby". Burwood.
Apperley, T. (2008, November). Recruiting Audiences: Television, Console Games, and Global Identities. Paper presented at the Television and the National Conference, Melbourne.
Apperley, T., Beavis, C., Bradford, C., O'Mara, J., & Walsh, C. (2008, August 2008). Researching kids and computer games: games, game play and literacy in the 21st century. the [player] Conference Proceedings, Information Technology University of Copenhagen. August 26-29 pp.4-27
Beavis, C., & Gutierrez, A. (2008, 30 November - 4 December). 'Experts on the field': redefining literacy boundaries. Paper presented at the Australian Association for Research in Education International Research Conference, Brisbane.
Beavis, C., Bradford, C., O'Mara, J., & Walsh, C. (2008, 30 November - 4 December). Research Methodologies in Creative Practice: Literacy in the Digital Age of the Twenty First Century - Learning from Computer Games. Paper presented at the Australian Association for Research in Education International Research Conference, Brisbane.
Beavis, C., Gutierrez, A., & Apperley, T. (2008, July). Literacy and computer games in the digital world of the twenty first century: Year 1. Paper presented at the annual conference of the Australian Association for the Teaching of English: Symposium, Adelaide.
Bradford, C. (2008 ) Playing at Bullying: Virtual reality and concepts of play, Australian Children's Literature Conference for Research, Victoria University of Wellington, New Zealand
Bradford, C. (2008) Educating Jimmy: Games, Learning and Bully, AARE Conference, Brisbane, in QUT/Deakin Symposium: Deep Magic: The Lure and reality of digital environments
Walsh, C. & Apperley, T. (2008). Researching digital game players: Gaming capital and literacy education, in the refereed conference proceedings of IADIS: International Association for Development of the Information Society (pp. 99-102) July 2008, Utrecht University.
Walsh, C., & Apperley, T. (2008). Researching digital game players: Gameplay and gaming capital. Paper presented at the IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands.
Beavis, C., & Walsh, C. (2007). Researching games and literacy: Developing an interdisciplinary research framework, Redesigning Pedagogy: Culture, Knowledge and Understanding Conference. Singapore
Bradford, C. (2007) Players and Power: The World of Warcraft and Subject Positions, Congress of the International Research Society for Children's Literature, Kyoto, Japan.